![]() We know what you’re thinking and, yes, it could be a big deal that the developer behind two major VR mods is working on Halo in an official capacity. Nibre was also behind the excellent Alien: Isolation VR mod. Last week the modder tweeted out that the Halo: Reach VR mod known as ReclaimerVR is “on ice for the time being”. That much was confirmed by modder Nibre, who now works on the series in an official capacity, serving as an engineer for Halo: The Master Chief Collection. It’s clear that this was meant to flesh out the experience with a little ‘action’ but it wasn’t terribly compelling the pistols had unlimited ammo and required no reloading and little precision aiming.We’re still some ways away from playing a full Halo game in VR the promising Halo: Reach VR mod is now “on ice”. What followed was a shooting gallery with a few rounds of moving ‘cardboard’ cutout targets shaped like Covenant aliens. I reached out to grab them with the motion controllers and one snapped into each of my hands. Though I would have been happy to browse a huge model library of the game’s enemies, vehicles, and weapons, unfortunately you only get to see the three aforementioned aliens briefly before moving onto a simple shooting gallery mini game.Ī table rises up in front of you an open pops a heavy case hiding one of Halo’s iconic pistols. The Master Chief has made defeating these beasts look so easy over the years that standing before them in VR gives entirely new meaning to their deadliness, and I didn’t even get to see the Covenant’s largest foot soldier, the massive Hunter. Elites truly tower over the player, standing 10 or 11 feet tall, with shining armor, energy sword, and spiked mandibles sprawled. Those ‘little’ Grunts, it turns out, are about as tall as an average man, while Jackals stand at a menacing 7 or 8 feet tall, with their vicious bird-like beaks. I was introduced, in encyclopedic fashion, to each of the aforementioned Covenant aliens by standing in front of an animated model of each, at true scale, with a few facts and figures floating nearby. Note: At times the mirror output (filmed from a computer monitor) appears choppy in the video above, however the game remained perfectly smooth inside the headset. Halo: Recruit however, is your first opportunity to see this universe at its proper scale. The books and games have alluded to the scale of these creatures, but never been able to truly convey it. Shield wielding Jackals seem to be about 5 or 6 feet, the size of a normal man.īut that’s all way wrong. On a TV screen, Grunts, the game’s undisciplined cannon fodder, look like they might be three or four feet tall, while Elites, the premiere soldiers of the Covenant, feel about as tall as ‘you’. When you play as the iconic Master Chief on a TV screen, you assume his massive seven foot stature enemies, vehicles, and world around you thus look small by comparison. Sounds boring, and it probably will be for people who don’t have any investment in the Halo franchise, but as a long time fan myself it was definitely a special moment to get my first true-scale taste of a fictional universe that I’ve spent hundreds of hours viewing through the window of a TV screen. Halo: Recruit is a quick five minute experience that boils down to a Halo-themed shooting gallery. Though 343 Industries was overseeing the project, it seems the company worked with VR studio Endeavor One to bring Halo: Recruit to life. On stage at Microsoft’s Mixed Reality event in San Francisco today, 343 Industries boss Bonnie Ross said that Halo: Recruit “is just scratching the surface of what Halo could be in mixed reality.” On the studio’s official Halo blog, they write, “we’re inspired and excited to do more.” It’s an experience-so it’s going to be short and simple, but it’s both a first taste of Halo in VR, and a commitment from Microsoft and Halo studio 343 Industries that they are exploring the medium. Up front, let’s set the expectation-this is not a Halo game. I got to give the experience a go on the new Samsung Odyssey headset. It’ll be available (for free, as far as we know) beginning on October 17th through the Windows Store. I got to go hands-on with the experience during an event today at the company’s San Francisco developer hub.Īmong a number of exciting announcements Microsoft made today, including open pre-orders for their range of VR headsets, the company revealed Halo: Recruit, the first official Halo experience made for VR. Today Microsoft revealed the Halo: Recruit experience, launching on October 17th for Windows VR headsets.
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